
Immortals of Thera


First Titan Kill of 2015
The new year hasn’t been with us for long and already the first titan of the year is on the killboards and the kill goes to Snuff Box of Snuffed Out alliance along with Only For Fun alliance. EmoKidWithKantana was kind enough to give a rundown on what happened.
So we have been keeping an eye on an angry Russian living around Aununen for a few days, mostly because he has been dropping his Leviathan on JF’s coming out of a station with a bad undock direction in regards to the systems highsec gate.
We have previously tried to bait him and been less successful, but seeing how Hunlight was along this time to hold our hands, we were more hopeful.
Knowing what would tickle the titan pilots fancy, we had one of our OFF-friends jump a JF in and loiter on station. Titan pilot appears in local, appears on scan, and appears on grid. Mortvvs sorts a warp-in, pops a cyno and we bridge in the HIC’s and some random support who in turn manage to point the fucker-
With point confirmed we bring in the dreads and start applying the DPS. At this point the titan-pilot is sensible enough to realize he is fucked, and spite-DD’s one of our Moroses, however seeing how the leviathan in question was untanked he melts and pops soon after.
We in turn loot what little of value dropped before leaving the field
Not only was this titan kill the first of 2015 but it also makes for quite the comedy killmail because the fit is absolutely awful.
Most people would say that a Leviathan should have an X-type tank in the mids, torps and a doomsday in the highs with fitting modules/damage modules in the lows. However this pilot seems to think that squeezing the most lock time out of the ship was the way to go, forfeiting any tank apart from the rigs and a Damage Control II.
I love the fact that the Titan went down swinging when the writing was on the wall and used the doomsday to take down a Snuff dreadnaught. This mechanic, which is new to low-sec, is a good thing and we have seen it used a number of times now when a titan pilot is going down they will now generally try to take at least one of the attacking force’s capitals with them. I also want to highlight a certain ship on the Leviathan killmail – SmarncaV2, who not only managed to get a ‘yes’ to the question of ‘can i bring a drake?’ then proceeded to out-damage a dreadnaught and a couple of Redeemers.
WE received a short email from the titan pilot, Komarkh about his loss and he had this to say;
Hi there, I was quietly dropping on JF when suddenly a purifier light a cyno. Sadly was titan was already bump by the station (yes the titan have really heavy size). And i was unable to warp out (less than 30s at 0m/s). I hotdropped too much at the same place :p so, brb farming.
Some news just in We can take you over to our reporter in the field who has just been handed a video of the battle
IMMORTALS NEWS NETWORK
“Yo, ho, ho,and a bottle of rum! This is the tale of the SOLAR Jewel and -RUUM “
The Yarrdy YaRr YARRR [-RUUM] corp, the pickled plunderers of deep space are up to their eyeballs in adventure and swinging from fight to fight with impressive success. No one is as surprised as the upstart’s themselves, having never expected to capture the R3PO-Z, a prized station in Outer Passage. How can a small merry band of 37, mostly alts, find their way into the deepest space and conquer a station from Legion of xXDEATHXx?
Well, the pilots of -RUUM are not the usual lot. They may seem like swirling swashbucklers from the outside, but inside they are former pilots of Brick Squad and members of the Alliance Tournament teams for Ministry of Inappropriate Footwork and Tuskers . Both are excellent tournament teams, all excellent pvpers.
Video: This is what it’s like to be in the alliance tournament, POV and fleet comms from The Tuskers Co.
Pirates are generally good at pvp because they see a lot of small team action, which means every member must pull his weight, there’s no hiding in a large pack of 50-200 pilots. Null-sec however, requires less direct skill but more weight. Knocking out stations requires high, and sustained DPS. To get that you need different skills: management of numerous pilots and heavy ships, like capitals.
Normally, defending alliances let the first two rounds of a station’s reinforcement go without a resistance: The first attack is often by surprise, defenders may not form fast enough to effectively intimidate the offenders. The second attack, days later, is allowed to pass because winning the third and final timer, is more demoralizing losses to attackers. Usually the defenders have an official call to arms (CTA), and leaders look closely at who shows up. Those are when the big fights happen: It’s pvp by appointment.
In the case of R3PO-Z, the attacking -RUUM corp, called on SOLAR FLEET, the former station owners and enemy of current owner Legion of xXDEATHXx. That famous station, “the SOLAR jewel” was rumored to contain riches beyond comprehension. It was deadzoned by Pandemic Legion and locked up tight at the end of the null-sec war that saw SOLAR’s light shut off and go dormant. Only four trusted members of PL had access to the station. One year and 8 months passed.
Eventually, SOLAR FLEET came back to life, to the surprise of no one, and helped -RUUM attack the station on the last timer. As described by Bei ArtJay, FC of -RUUM:
Solar helped us captured it and was more than happy for us to keep it. They were happy to see xXDEATHXx lose it.
We got it to last armour timer on our own and then we had reports of a 40-man xXDEATHXx fleet coming to stop us taking it so we asked SOLAR if they wanted to help for fun. So solar quickly formed like 25 guys in Ishtars (was like 1am for them when we asked) and we supported with bombers and caps [capital ships]. Was a really fun battle but we out-fought them and won even though they captured the station with suicide dreads we took out TCU and then held the field.
Bei goes on to deny the rumors of being hired by SOLAR FLEET to take back the prized station:
A lot of the xXDEATHXx Shadow militia/renters/advent believe the myth and think SOLAR paid us to take the station. Last number I heard was 100bil contract, which is hilarious. We are just here for good fights We were out here totally solo before the last armour timer.
Yes, we set [SOLAR FLEET] blue now. We made friends during that battle. We literally opened diplomatic relations with SOLAR right before the battle for R3PO-Z
He explains why the station was selected as their target.
I was really excited about Pheobe changes and believed that they would help small gangs do strategic objective stuff. The reason I chose this system to base out of was because I [rightly] guess that time sov timers would be set to EU/USTZ, since PL owned it. I was right^^
My hunch was that with xXDEATHXx’s caps and core fighting force based 5 regions away they had no hope defending space deep in their renter territory if a hard-working skilled corp invaded. xXDEATHXx’s current capital is BWF-ZZ in geminate, so about 25 jumps here and back, and about 7 mid-pints for caps. So every time we hit a renter pos or something they had to go a long way. We would blueball when they blobbed, and when they didn’t, [we] got fights with renters.
[We were] surprised PL and xXDEATHXx didn’t put up more of a fight.
And that is a curious thing: SOLAR’s former capital station was supposed to be filled with trillions in assets, yet PL did nothing to keep it locked, and SOLAR didn’t show any sign of an exhilarated evacuation of wealth. The mythical “SOLAR Jewel” was a fake?
Yes, I had heard the stories about R3PO-Z and my corp enjoyed the story when I told them. I have not seen them mass-evacuating anything even though they are welcome to dock here. As far as I have seen, I haven’t really seen them evac anything [except the] occasional member selling off some personal assets in local
To be honest, I believe SOLAR when they say the whole JAIL thing was propaganda. I’m 99% sure that was PL/Goon propaganda. Solar said they got most important assets out with jump freighters and stuff using jump clones.
If there was so much ISK there they would have come and [gotten] it but, they said they were not bothered about that. [They] just helped us take it to bloody xXDEATHXx’s nose.
Now that -RUUM owns R3PO-Z, and a second Outer Passage station, things are looking up, but -RUUM are also face sobering prospects. They are surrounded by a sea of angry renters, and a formidable power that protects them.
We have been out here a month now and finally xXDEATHXx have taken us seriously, the leader of their militia – Antar Logan has coordinated about 5 b/c-tier coalition alliances and deployed them to SN-Q1T with the hopes of removing us, so we stop driving their renters from the region. We call them ‘Legion of xXAntarXx’.
BL/Solar have to concentrate on their war, so their timers are a priority for them. They said they are happy to help us as we keep those small alliances busy. [If we do] there [are] less of them to help xXDEATHXx on the other front, [so] it’s a mutually beneficial relationship.
SOLAR is engaging in the reconquest of it’s traditional home, Cache, where they have been making steady progress despite being repelled recently in I6-SYN [see article]. No apparent need to recover their jewel, after nearly 2 years. It puts the recent 150 billion ISK gift to Black Legion in perspective as well: They had their wealth all along.
For the merry band of pirates that commandeered stations and are fighting against the odds, whatdoes the future hold for them?
Well, we expected to last a matter of days out here but it’s turned out a lot longer. We plan to stay until we get overwhelmed and go down fighting! We are having fun, but when the Russian sledge hammer finally lands we plan to bail back to Tasti and start gatecmpaing again to have a break. This has been very fun but very intense gameplay. Loot from ratters and stuff has made the operation a profit already even if we lose everything, so we have no reason to run until we have run out of ships.
Going down with the ships, it makes perfect sense.
Both SOLAR and xXDEATHXx were contacted for the story, but have not responded yet. We’ll update the article when they get back to us.
By Matterall | Jan 11th 2015 9:50AM




Reports are coming in today that sleepers have been spotted creating what appears to be a wormhole on the test server. This is a new AI behavioural development that could introduce the prospect of new gameplay and travel mechanics.
Test server features are generally quite interesting because they provide an insight into what may be to come on Tranquility. In this case, it is particularly interesting given the Day 3 notes from the Winter CSM summit which highlighted CCP’s desire to introduce advanced AI features gradually over the coming patches and releases.
Reddit user tgl3 shared his experience and some screenshots. Credit for these images goes to him.
What are these structures? Will they be destructible? Will they drop loot?
The user then goes on to report on twitter that he was able to take some screenshots before the server was taken down.
Initial reports suggest that the wormhole at this stage was labelled “Unidentified Wormhole” and players are unable to enter. A new “Drifter Battleship” was spotted however there exists no in-game model as of now except for a red cross.
The current located sleeper “wormhole spawns” appear to be guarded by a sporadic mixture of sleepers.
As far as NPC news goes, this is really good stuff. We’ve already had reports of Circadian Seekers on Tranquility following players around, and Pandemic Legion member JEFFRAIDER reporting an attack on a POS via twitter. It’s clear a lot of work has gone into the AI behaviours and it seems we have more to look forward to. By Phantra | Jan 24th 2015
For all your latest news and gossip from around the eve cluster
Watch This: The Svipul, Minmatar Tech 3 Tactical Destroyer
By JonnyPew | Jan 27th 2015 4:08PM
Comments
In the EVE Online Tiamat release, the second Tech 3 Tactical Destroyer will be introduced to New Eden. The Svipul is the second of four all new Tech 3 Tactical Destroyers with the ability to switch between defensive, speed, and sniper modes. Unlike Strategic Cruisers, there is no SP loss for dying in a Tactical Destroyer.
Dev Blog: Coming To EVE In Tiamat
We are just getting started this year, and the Tiamat release brings on February 17th both quality of life changes and some significant next steps on the developing story of New Eden. Log in, undock and go find out what is really going on! Here are the features coming to EVE Online in Tiamat:
New NPCs with new abilities
Smarter and more cunning adversaries will begin to appear after the release of Tiamat. You should make sure that you keep an eye on what they’re up to, and make sure that you stay locked and loaded whenever you come into contact with them. Things are moving in New Eden, be sure to follow in-game news and uncover these features in-game.
Minmatar Tactical Destroyer – The Svipul
The stance-switching tactical destroyer provides defensive, propulsion and sniper modes with different bonuses that can be switched between on the fly. Read all about this new ship in CCP Fozzie’s latest dev blog: The Republic Strikes Back: The Svipul Tactical Destroyer and Projectile Changes in Tiamat.
Projectile Weapons Rebalance
Tiamat brings balance changes to Autocannons, Barrage ammunition, and Small Artillery modules. Read about the new module stats and provide feedback in the comments thread for CCP Fozzie’s latest dev blog: The Republic Strikes Back: The Svipul Tactical Destroyer and Projectile Changes in Tiamat.
Option to have CONCORD intervene in internal corporation conflicts
With Tiamat, corporations can choose to have CONCORD intervene in acts of aggression between corporation members. The setting can be changed with a 24 hour notice and it will be visible to people joining a corporation if CONCORD intervention is active or not. Read more about this feature in an upcoming dev blog.
Corporation Management Quality of Life Updates
The corporation member list can be filtered, mailing lists can contain 5,000 pilots, the corp description can now be edited with links and other formatting options, closing office rentals is made easier, and a custom message can be added to rejected corporation applications, along with other smaller changes. Read an upcoming dev blog for a presentation of the changes and eventually the patch notes for the full list.
New Physically-Based Rendering Additions
Light reflections on ships from nearby
New light effects on ships in warp
New UI Icon Additions and More Themed UI Elements
Following up from the revamped user interface released in Rhea, Tiamat brings a few new user interface icons and more interface elements are themed by the selected color theme. Read the patch notes for the full list of changes.
Visual Updates to Structures in Missions and other Locations
Shaders and effects for structures and objects found in sites are updated in Tiamat, along with rending performance improvements.
Quality Settings for Sun Flares
Tiamat brings quality settings to sun flares, improving performance by providing a less resource-intensive version of the effect on lower quality settings.
Atmosphere Sounds for Pirate Faction Structures
New sound atmosphere is added to Pirate Faction structures in sites and mission locations.
Firing Aftershock Sound for Turret Weapons
Turret weapon firing sound effects become richer in Tiamat through the addition of aftershock sound for individual shots.
Audio Engine Performance Improvements
An upgrade of the audio engine brings performance improvements to the EVE client as a whole in Tiamat.
Tiamat Theme Music
With Tiamat comes another soundtrack from our audio and music team. It will be up on our SoundCloud Page as soon as it’s done!
In the weeks leading up to EVE Fanfest you’ll see more communication from the EVE team about features coming to EVE in 2015, such as upcoming steps on improving sovereignty mechanics. The EVE Keynote at Fanfest will give the next big update on the big picture roadmap for EVE. It’s best viewed in person so grab your tickets and I’ll see you there!
Enjoy the Tiamat changes, you can check out many of the features on Singularity already.
o7
CCP Seagull
Executive Producer, EVE Online
Diana Kim 2014-11-27: Celestial phenomenon: Caroline’s Star (The Bright Star)
Two days ago Brigadier General Odo Korachi has reported unusual Sansha activity in Oasa region, and the next day capsuleer explorer Caroline Grace ventured there to investigate Nation’s activity.
Yesterday about 1830 time explorer Caroline Grace has reported an unusual celestial object into Intergalactic Summit NeoCom conference, and at 1957 UTC she has reported it in this forum here
This celestial object has a distinguishable feature: its flares mostly directed in vertical plane, while lens flares for suns and other bright objects are dominantly in horizontal plane.
Caroline Grace has made a camera shot, where the object’s flares don’t turn together with camera, like lens flares of other object (proof goes here).
This object was also found in New Eden system (as reported by Jaret Victorian).
Many other capsuleers were observing this object from numerous systems in our cluster.
Analyzing this, we can make following conclusions:
1) The flares of the object aren’t lens effect, but properties of the object, which make it look like either an active black hole consuming matter with relativistic jets from poles (vertical flares) and accretion disk (horizontal flares), or supernova
2) The supernova hypothesis is barely confirmable, as the object have been seen through very distant systems (our cluster is about 100 light years in size), thus if it was a supernova, it would be observed from different systems at different stages, but pictures from all the system are identical, which means that the celestial object Caroline’s star maintains this form for at least 100 years. Black holes can consume matter for even longer periods of time.
3) The object is in fact quite old (about 100 years – if it is visible from all systems in our cluster), and is probably the same one, as has been referenced by Lieutenant Samira Kernher here